axisToQuaternion(const Vector3D< T > v, const T angle) | Quaternion< T > | |
conjugate() | Quaternion< T > | |
eulerToQuaternion(const T xAngle, const T yAngle, const T zAngle) | Quaternion< T > | |
getAxisAngle(Vector3D< T > &v, T &angle) | Quaternion< T > | |
identity() | Quaternion< T > | |
inverse() | Quaternion< T > | |
limitRange(const T minimum, T &value, const T maximum) | Quaternion< T > | [private] |
normalize() | Quaternion< T > | |
operator *(const Quaternion &quat) | Quaternion< T > | |
operator=(const Quaternion &quat) | Quaternion< T > | |
Quaternion() | Quaternion< T > | |
Quaternion(const T w, const T x, const T y, const T z) | Quaternion< T > | |
Quaternion(const T xAngle, const T yAngle, const T zAngle) | Quaternion< T > | |
Quaternion(const Vector3D< T > v, const T angle) | Quaternion< T > | |
setValues(const T w, const T x, const T y, const T z) | Quaternion< T > | |
w() const | Quaternion< T > | |
wQuat | Quaternion< T > | [private] |
x() const | Quaternion< T > | |
xQuat | Quaternion< T > | [private] |
y() const | Quaternion< T > | |
yQuat | Quaternion< T > | [private] |
z() const | Quaternion< T > | |
zQuat | Quaternion< T > | [private] |
~Quaternion() | Quaternion< T > | |