| axisToQuaternion(const Vector3D< T > v, const T angle) | Quaternion< T > | |
| conjugate() | Quaternion< T > | |
| eulerToQuaternion(const T xAngle, const T yAngle, const T zAngle) | Quaternion< T > | |
| getAxisAngle(Vector3D< T > &v, T &angle) | Quaternion< T > | |
| identity() | Quaternion< T > | |
| inverse() | Quaternion< T > | |
| limitRange(const T minimum, T &value, const T maximum) | Quaternion< T > | [private] |
| normalize() | Quaternion< T > | |
| operator *(const Quaternion &quat) | Quaternion< T > | |
| operator=(const Quaternion &quat) | Quaternion< T > | |
| Quaternion() | Quaternion< T > | |
| Quaternion(const T w, const T x, const T y, const T z) | Quaternion< T > | |
| Quaternion(const T xAngle, const T yAngle, const T zAngle) | Quaternion< T > | |
| Quaternion(const Vector3D< T > v, const T angle) | Quaternion< T > | |
| setValues(const T w, const T x, const T y, const T z) | Quaternion< T > | |
| w() const | Quaternion< T > | |
| wQuat | Quaternion< T > | [private] |
| x() const | Quaternion< T > | |
| xQuat | Quaternion< T > | [private] |
| y() const | Quaternion< T > | |
| yQuat | Quaternion< T > | [private] |
| z() const | Quaternion< T > | |
| zQuat | Quaternion< T > | [private] |
| ~Quaternion() | Quaternion< T > | |