| add(const Vector3D v) | Vector3D< T > | |
| angle(const Vector3D v) const | Vector3D< T > | |
| changeLength(const T amount) | Vector3D< T > | |
| cross(const Vector3D v) const | Vector3D< T > | |
| dot(const Vector3D v) const | Vector3D< T > | |
| invert() | Vector3D< T > | |
| isUnit() const | Vector3D< T > | |
| isZero() const | Vector3D< T > | |
| length() const | Vector3D< T > | |
| normalize() | Vector3D< T > | |
| rotate(const Vector3D axis, const T angle) | Vector3D< T > | |
| setLength(const T newLength) | Vector3D< T > | |
| setTorsion(const T angle, const Vector3D refBond, const Vector3D centralBond) | Vector3D< T > | |
| setValues(const T x, const T y, const T z) | Vector3D< T > | |
| torsion(const Vector3D v1, const Vector3D v2) const | Vector3D< T > | |
| Vector3D() | Vector3D< T > | |
| Vector3D(const T x, const T y, const T z) | Vector3D< T > | |
| Vector3D(const T x1, const T y1, const T z1, const T x2, const T y2, const T z2) | Vector3D< T > | |
| Vector3D(const Point3D< T > point1, const Point3D< T > point2) | Vector3D< T > | |
| Vector3D(const Vector3D &v) | Vector3D< T > | |
| x() const | Vector3D< T > | |
| xVect | Vector3D< T > | [private] |
| y() const | Vector3D< T > | |
| yVect | Vector3D< T > | [private] |
| z() const | Vector3D< T > | |
| zVect | Vector3D< T > | [private] |
| ~Vector3D() | Vector3D< T > | |