add(const Vector3D v) | Vector3D< T > | |
angle(const Vector3D v) const | Vector3D< T > | |
changeLength(const T amount) | Vector3D< T > | |
cross(const Vector3D v) const | Vector3D< T > | |
dot(const Vector3D v) const | Vector3D< T > | |
invert() | Vector3D< T > | |
isUnit() const | Vector3D< T > | |
isZero() const | Vector3D< T > | |
length() const | Vector3D< T > | |
normalize() | Vector3D< T > | |
rotate(const Vector3D axis, const T angle) | Vector3D< T > | |
setLength(const T newLength) | Vector3D< T > | |
setTorsion(const T angle, const Vector3D refBond, const Vector3D centralBond) | Vector3D< T > | |
setValues(const T x, const T y, const T z) | Vector3D< T > | |
torsion(const Vector3D v1, const Vector3D v2) const | Vector3D< T > | |
Vector3D() | Vector3D< T > | |
Vector3D(const T x, const T y, const T z) | Vector3D< T > | |
Vector3D(const T x1, const T y1, const T z1, const T x2, const T y2, const T z2) | Vector3D< T > | |
Vector3D(const Point3D< T > point1, const Point3D< T > point2) | Vector3D< T > | |
Vector3D(const Vector3D &v) | Vector3D< T > | |
x() const | Vector3D< T > | |
xVect | Vector3D< T > | [private] |
y() const | Vector3D< T > | |
yVect | Vector3D< T > | [private] |
z() const | Vector3D< T > | |
zVect | Vector3D< T > | [private] |
~Vector3D() | Vector3D< T > | |