#include <glbaseparameters.h>
Definition at line 33 of file glbaseparameters.h.
Public Attributes | |
GLfloat | lightPositionX |
X-position of the light. | |
GLfloat | lightPositionY |
Y-position of the light. | |
GLfloat | lightPositionZ |
Z-position of the light. | |
unsigned int | lightColor |
The color of the light. | |
GLfloat | materialSpecular |
The specular property of all materials. | |
GLfloat | materialShininess |
The shininess of all materials. | |
unsigned int | backgroundColor |
The background color. | |
bool | antialias |
Antialiasing property. | |
bool | smoothShading |
Smoothshading property. | |
bool | depthCue |
Depthcueing property. | |
bool | perspectiveProjection |
Perspective vs orthogonal projection. |
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X-position of the light.
Definition at line 37 of file glbaseparameters.h. |
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Y-position of the light.
Definition at line 38 of file glbaseparameters.h. |
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Z-position of the light.
Definition at line 39 of file glbaseparameters.h. |
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The color of the light.
Definition at line 42 of file glbaseparameters.h. |
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The specular property of all materials.
Definition at line 43 of file glbaseparameters.h. |
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The shininess of all materials.
Definition at line 44 of file glbaseparameters.h. |
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The background color.
Definition at line 46 of file glbaseparameters.h. |
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Antialiasing property.
Definition at line 47 of file glbaseparameters.h. |
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Smoothshading property.
Definition at line 48 of file glbaseparameters.h. |
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Depthcueing property.
Definition at line 49 of file glbaseparameters.h. |
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Perspective vs orthogonal projection.
Definition at line 50 of file glbaseparameters.h. |